Rectangularize Cellzilla2D Home

Description

Converts a Tissue object into another Tissue object that geometrically corresponds to the smallest enclosing rectangule with sides parallel to the coordinate axes.

The algorithm uses a naive projection of vertices to the nearest point on the enclosing rectangle (making boundary cells larger) and then divides all cells above a threshold perpendicularly to their principal axis.

Needs["Cellzilla2D`"];

Return Value

template[ ... ]

Options

"Corners"→"Automatic" or {{xmin, ymin}, {xmax, ymax}}, if specified, will use these corners for the bounding rectangle rather than automatically detecting the smallest enclosing rectangle.

"Method"→"Perpendicular" (default) - means project vertices to nearest point on rectangle. Future variants may include other methods of projection or extension.

"Quiet"→False (default) - if true, suppress normal mode messages.

"Randomness"→0.25 (default) - randomization constraint (larger means more randomization) of new vertices that are added. Some new vertices may be added if cells have to be extended a large way; this is done by splitting the cells perpendicular to their main axis. To avoid having long straight lines of cells some randomization is performed.

Example

[ Download Example as Zipped Mathematica Notebook ]

Implementation Notes

See Also



[2009-06-21T16:45:43-0700 ]